Kingdom of Knowledge

ChemCraft takes place in the "Kingdom of Knowledge". Here, chemical reactions rule the lives of resident citizens, and ChemCraft duels are the primary form of entertainment.

Function
Developers wanted to work a backstory and detailed world into ChemCraft; not only does it make the game more appealing (and provides more to look up after a short match) but it also puts ChemCraft into a more "real" realm of one's mind.

Locations
The Kingdom of Chemistry is located in the magical world of one's imagination. All ChemCard's Elemental Animals live in the forest (reminiscent of Pokemon) until they are harnessed by villagers or travelers (like the ones that "live" in the chemical concoctions pictured on the map). By incorporating the idea of "harnessing" an element, we work in the concept of the link between on-paper elements (like seeing a picture of the periodic table) and their real-world uses (like silver jewelry, for example) [also, note that possible real-world uses of each element will be featured on the ChemCard].

In front of the mountainous forest is the Kingdom of Knowledge, where domesticated elemental-animals and chemically-mutated humanoids reside (all life forms having taken on chemical properties after Dr. Com-Poundyou's accident). Most importantly, the ChemCraft dueling battle stage is located in town, and games against other villagers is a primary pastime.